Every yew script uses values — numbered settings that control how aggressively each mod performs. The concept is the same across Green, Aim, and all future scripts: higher values = stronger effect. This page covers how values work in every script.
Each mod in a yew script is one of three types:
For numbered values, the script maps each number to a specific internal parameter (milliseconds, stick displacement, compensation strength, etc.). You don't need to know the math — just that higher = stronger effect and each script's generator picks the right starting values for you.
Green uses a 1–5 tier system for most shooting mods. Each tier controls release timing in milliseconds.
| Mod | Type | Range | What the value controls |
|---|---|---|---|
| AI Button Green | Select | Off, 1–3 (yew+: 1–5) | Green window forgiveness. Higher = you can be more early/late and still green. |
| AI Auto-Green | Select | Off, 1–5 | Release timing. Higher = later release (for slower jumpers). |
| AI Auto-Green Turbo | Select | 1–5 | Moving-shot timing (fades, leaners). Usually set higher than standing Auto-Green. |
| AI Haptic Shots | Select | Off, 1–3 | Controller vibration intensity at the green window. |
| AI Turbo Fades | Toggle | On / Off | Auto-fadeaway on moving shots. |
| AI Auto Tempo | Toggle | On / Off | Right-stick shot tempo. Only for stick shooters. |
| AI Auto-Green No-Dips | Toggle | On / Off | Prevents dip animations on catch-and-shoot. |
| AI Insta-Stop | Select | Off, Auto, LT | Stops your player before shooting off the dribble. |
| AI Meter Dunk | Select | Off, L1, Circle | Auto dunk timing when driving. |
| AI Infinite Stamina | Select | Off, Instant, Gradual | Stamina drain prevention mode. |
| AI Dribble Moves | Per direction | Off, BTB Spam, Curry, DBook, etc. | D-pad dribble combos per direction. |
| AI Defense Assist | Toggle | On / Off | Right stick mirrors left stick on defense. |
| SQ/X Remap | Select | L3, R3, L1, R1 | Which button activates shoot features. |
| AI Spot Take | Toggle | On / Off | Rapid-taps X when held for post position. |
For Green, the generator picks tiers based on your height and jumpshot. If tweaking manually: lower number = earlier/faster release, higher = later/slower.
Aim uses power levels with wider ranges (typically 1–20 or 1–40) since FPS mechanics require finer control.
| Mod | Type | Range | What the value controls |
|---|---|---|---|
| Auto-Tracking | Power | 1–20 | Aim assist pull strength toward targets while ADS. Start at 6. |
| Polar Power | Power | 1–40 | Circular micro-movement radius that re-triggers in-game aim assist. Stay 15–25. |
| Enhancement | Power | 1–20 | Additional tracking boost that stacks on Auto-Tracking. |
| Anti-Recoil | Power | Variable | Downward compensation strength. Tune per-weapon in training mode. |
| Right Dead Zone | Value | 0–20 | Aim stick responsiveness. Lower = more responsive. |
| Left Dead Zone | Value | 0–20 | Movement stick responsiveness. |
| Anti-Bloom | Toggle | On / Off | Manages fire rate to reduce bullet spread. |
| Rapid Fire | Toggle | On / Off | Semi-auto → full-auto. |
| Pickup Macro | Toggle | On / Off | Instant item pickup. |
| Insta-Reset | Toggle | On / Off | One-press edit reset. |
| Crouch Shot | Toggle | On / Off | Auto-crouch when shooting. |
| Pre-Fire | Toggle | On / Off | Auto-fires when ADS is detected. |
| Pro Aim | Toggle | On / Off | Precision tracking mode for competitive play. |
| Aim Abuse | Toggle | On / Off | Rapid ADS cycling to exploit aim assist snap. |
| Beam | Toggle | On / Off | Combined tracking + anti-recoil for laser accuracy. |
For Aim, the Aim Generator auto-configures power levels for your game. For manual tuning: go into training/creative, adjust one value at a time, and test.
Start with the generator defaults. Every script has a generator that picks values based on your setup.
Play 3–5 real matches. Note what feels off — shots early? Aim too snappy? Recoil still pulling?
Adjust one value at a time, up or down by 1. Test again. Don't change multiple values at once or you won't know what fixed the issue.